

8 tons of extra ammo are enough to keep all its weapons firing for a while, but caution must still be applied, because the Atlas is too slow to retreat should its ammo run out during combat. Furthermore, this variant lacks LAMS to dissuade enemy missile fire, leaving the pilot vulnerable to screen shake from retaliatory fire, meaning that pilots should carefully approach their targets under the cover of GECM rather than march across the open field to fight. The RACs can be used further out, but the spread and damage falloff prevents them from dealing significant damage beyond 500m, and the DSRMs alone are not enough to threaten anything bigger then a light Mech. The biggest downside to this variant is its short effective range of only around 250 - 300m, especially since almost every other asset is faster then the Atlas.


They can also finish off heavily damaged targets in a pinch given their strong damage output. The twin DSRM4s require a different lead then the RACs, and thus are best used while your rotary cannons cool down or reload to screen yourself behind their exhaust and to shake the enemy, reducing the effectiveness of its counterstrike. This style of combat is very suited for the Atlas, as its heavy armor allows it to endure the return fire such an exposed method of combat brings with it, a luxury many other DPS based Mechs and tanks do not have. Bubbles", is armed with 3 RAC5, giving it incredible damage-per-second against enemy targets. Single B-Pod helps fending off enemy Battle Armor, 4 DHS are somewhat enough to keep heat in check, so long as the pilot doesn't lean too heavily on the PPCs. A single LAMS protects the Atlas Prime from enemy missile fire while it supports its allies from afar. If an enemy approaches too close to use the LRMs, the ERMLs come into the fight to keep the pressure on. 2 ERPPCs on the arms and twin LRM5s give it firepower at long range, while a Gauss Rifle provides a powerful punch at any range. The Atlas Prime is built towards command and control of large areas of the Map with its heavy, long-range firepower. Furthermore, the Atlas is able to carry a wide array of electronics, allowing it to fill a support role while it takes punishment for the rest of its team. This allows the Atlas to take inordinate amounts of punishment before succumbing to enemy fire, and makes the Atlas an ideal choice for defending positions from enemy attack. Furthermore, the primary feature of the Atlas isn't the weaponry itself - it is the incredible longevity provided by extremely thick armor, coupled with the use of the Standard Engine, netting it an additional survivability bonus. With a surprisingly low price tag for a 100 ton Mech, the Atlas is relatively easy to field compared to its better-armed cousins, yet raw firepower is hardly lacking in any Atlas variant. With it's awe-inspiring Weapons, and extremely tough Armor, the Atlas has built itself a reputation as one of the most fearsome Inner Sphere Mechs available. The Atlas is an iconic Inner Sphere Assault Mech well recognized by Battletech fans for generations.
